One world, told across two campaigns — Seeking the Gates and Cosmic Echoes — and the Void that runs beneath them both. Empires seal the gates between worlds; the planes bleed together anyway; and something a dead god once chained is loose again.
Two parties, one world, overlapping in time. Each has its own codex — pick a door.
The two campaigns run in sequence and then in parallel — one world, seen through two windows, joined at the tear.
The Material Plane — the continent of Meridran — sits at the centre. But the gates are open now, and the planes are bleeding into one another.
What actually broke the world — the throughline beneath both campaigns.
The Void. Ancient, lost magic — neither good nor evil, malleable, and a force-multiplier for everything it touches. It is the source of the Eclipse Mark, of Jonah and Francheska's condition, of Tae'Lim's god-killing power — and, ultimately, of the fracture running through the planes. Everything below is a way of using it, hiding from it, or being consumed by it.
The empires, houses and orders whose reach spans both stories.
Names that appear in both codices — some as allies, some as the reason the sky is broken.