Two Campaigns · One Fracturing World · One Void

THE SHARED WORLD

One world, told across two campaigns — Seeking the Gates and Cosmic Echoes — and the Void that runs beneath them both. Empires seal the gates between worlds; the planes bleed together anyway; and something a dead god once chained is loose again.

The Two Chronicles

Two parties, one world, overlapping in time. Each has its own codex — pick a door.

How The Story Fits Together

The two campaigns run in sequence and then in parallel — one world, seen through two windows, joined at the tear.

I
Seeking the Gates STG · I–X
A party crosses Meridran, prising open the sealed interplanar gates — the Tempomorphic Temple, Etherhold, the Faewilds — chasing who closed them and why. It ends at the restored Arcane Gate, everyone stepping through together toward the Underdark.
II
The Disband Both
On the far side of that gate, the party breaks up. Some go on to become the party of Cosmic Echoes; the rest hold the Material Plane.
III
Cosmic Echoes & The Tear CE
The regrouped party channels a void stone at Stonehollow to open an escape gate — under assault by the Scourge and an army of Echo Knights. They fall through Oceanus, the Arcadia Vortex flings them into the Outlands, and five years pass everywhere in the crossing.
IV
Seeking the Gates, After the Tear STG · post
Five years on, the half that stayed — plus two planar guardians drawn to a party that spent its whole life opening gates — finally makes the descent they were pointed at: the Underdark.

The Planes

The Material Plane — the continent of Meridran — sits at the centre. But the gates are open now, and the planes are bleeding into one another.

The Deep Story

What actually broke the world — the throughline beneath both campaigns.

The Void. Ancient, lost magic — neither good nor evil, malleable, and a force-multiplier for everything it touches. It is the source of the Eclipse Mark, of Jonah and Francheska's condition, of Tae'Lim's god-killing power — and, ultimately, of the fracture running through the planes. Everything below is a way of using it, hiding from it, or being consumed by it.

Powers & Factions

The empires, houses and orders whose reach spans both stories.

Figures Across Both

Names that appear in both codices — some as allies, some as the reason the sky is broken.

Choose A Door